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Simo Järvelä
ORCID
Publication Activity (10 Years)
Years Active: 2014-2023
Publications (10 Years): 11
Top Topics
Real World
Digital Games
Social Interaction
Virtual Reality
Top Venues
IUI
Cyberpsychology Behav. Soc. Netw.
GamiFIN
HICSS
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Publications
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Anna-Leena Macey
,
Simo Järvelä
,
Daniel Fernández Galeote
,
Juho Hamari
Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality.
Cyberpsychology Behav. Soc. Netw.
26 (4) (2023)
Simo Järvelä
,
Lewen Wei
,
Lobna Hassan
,
Juho Hamari
Storifying a Serious Mobile Game: Exploring Players' Perception of Storification Features, Narrative Engagement, and Behavioral Intentions.
MindTrek
(2022)
Mikko Salminen
,
Simo Järvelä
,
Antti Ruonala
,
Ville J. Harjunen
,
Juho Hamari
,
Giulio Jacucci
,
Niklas Ravaja
Evoking Physiological Synchrony and Empathy Using Social VR With Biofeedback.
IEEE Trans. Affect. Comput.
13 (2) (2022)
Simo Järvelä
,
Benjamin Cowley
,
Mikko Salminen
,
Giulio Jacucci
,
Juho Hamari
,
Niklas Ravaja
Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony.
ACM Trans. Soc. Comput.
4 (2) (2021)
Mila Bujic
,
Anna-Leena Macey
,
Simo Järvelä
,
Juho Hamari
Playing With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality.
Interact. Comput.
33 (6) (2021)
Simo Järvelä
,
Mikko Salminen
,
Antti Ruonala
,
Janne Timonen
,
Kristiina Mannermaa
,
Niklas Ravaja
,
Giulio Jacucci
DYNECOM: Augmenting Empathy in VR with Dyadic Synchrony Neurofeedback.
HICSS
(2019)
Mikko Salminen
,
Simo Järvelä
,
Antti Ruonala
,
Janne Timonen
,
Kristiina Mannermaa
,
Niklas Ravaja
,
Giulio Jacucci
Bio-adaptive Social VR to Evoke Affective Interdependence: DYNECOM.
IUI
(2018)
Mikko Salminen
,
Simo Järvelä
,
Niklas Ravaja
Economic decision-making in free-to-play games: A laboratory experiment to study the effects of currency conversion.
GamiFIN
(2018)
Juho Hamari
,
Kati Alha
,
Simo Järvelä
,
J. Matias Kivikangas
,
Jonna Koivisto
,
Janne Paavilainen
Why do players buy in-game content? An empirical study on concrete purchase motivations.
Comput. Hum. Behav.
68 (2017)
Ilkka Kosunen
,
Antti Ruonala
,
Mikko Salminen
,
Simo Järvelä
,
Niklas Ravaja
,
Giulio Jacucci
Neuroadaptive Meditation in the Real World.
BCIforReal@IUI
(2017)
Ilkka Kosunen
,
Mikko Salminen
,
Simo Järvelä
,
Antti Ruonala
,
Niklas Ravaja
,
Giulio Jacucci
RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System.
IUI
(2016)
Simo Järvelä
,
Inger Ekman
,
J. Matias Kivikangas
,
Niklas Ravaja
A Practical Guide to Using Digital Games as an Experiment Stimulus.
Trans. Digit. Games Res. Assoc.
1 (2) (2014)