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A Practical Guide to Using Digital Games as an Experiment Stimulus.
Simo Järvelä
Inger Ekman
J. Matias Kivikangas
Niklas Ravaja
Published in:
Trans. Digit. Games Res. Assoc. (2014)
Keyphrases
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digital games
learning environment
game based learning
digital game based learning
educational tool
educational games
game play
learning tools
game design
digital media
learning contexts
foreign language learners
computer games
serious games
video games
secondary school
role play
learning management systems