Login / Signup
Trans. Digit. Games Res. Assoc.
2013
2016
2019
2022
2013
2022
Keyphrases
Publications
volume 6, number 1, 2022
Alfonso Cuadrado Alvarado
Narrativa y Gameplay en Abyme en Firewatch.
Trans. Digit. Games Res. Assoc.
6 (1) (2022)
Víctor Navarro Remesal
,
Marta Martín Nuñez
,
Antonio José Planells De La Maza
Introduction to the DiGRA Spain Special Issues.
Trans. Digit. Games Res. Assoc.
6 (1) (2022)
Rafael Guardiola Marí
Teoría del monstruo y game studies: un estudio de caso de The Witcher 3: Wild Hunt.
Trans. Digit. Games Res. Assoc.
6 (1) (2022)
Alberto Porta-Pérez
La supradiégesis Musical en el Sistema de Combate de los JRPG.
Trans. Digit. Games Res. Assoc.
6 (1) (2022)
Juan José Muñoz Falcó
,
Raúl Montoliu-Colás
The "Room" in Text Adventure Games and Analysis of Real Geographical Locations in Aventuras AD Games.
Trans. Digit. Games Res. Assoc.
6 (1) (2022)
Nele Van de Mosselaer
,
Stefano Gualeni
The Fictional Incompleteness of Digital Gameworlds.
Trans. Digit. Games Res. Assoc.
6 (1) (2022)
Sjors Martens
,
Laura Cañete Sanz
,
Teresa de la Hera
The Contribution of Branded Games for the LEGO Ninjago Brand Narrative.
Trans. Digit. Games Res. Assoc.
6 (1) (2022)
volume 6, number 2, 2022
Javier Castiñeiras López
Game Studies: Miradas desde la Historia del Arte.
Trans. Digit. Games Res. Assoc.
6 (2) (2022)
Antonio Catalán
Acercamiento a las eras de la historia del juego de mesa en España: Siglo XX.
Trans. Digit. Games Res. Assoc.
6 (2) (2022)
Víctor Navarro Remesal
,
Marta Martín Nuñez
,
Antonio José Planells De La Maza
Introduction to the DiGRA Spain Special Issues.
Trans. Digit. Games Res. Assoc.
6 (2) (2022)
Mateo Terrasa-Torres
Una mirada a la Oscuridad: La Estética Ludoficcional desde la Dificultad No-Mecánica.
Trans. Digit. Games Res. Assoc.
6 (2) (2022)
Alejandro Lozano
Revisión de los Game Studies desde la estética del formalismo y el romanticismo.
Trans. Digit. Games Res. Assoc.
6 (2) (2022)
Marçal Mora Cantallops
Made in Spain: La "No Historia" de las Consolas Españolas.
Trans. Digit. Games Res. Assoc.
6 (2) (2022)
Jaume Esteve
,
Federico Peinado
Pyro Studios: Un Ensayo Sobre el Exito y Posterior Caída del Estudio Detrás de Commandos.
Trans. Digit. Games Res. Assoc.
6 (2) (2022)
volume 5, number 2, 2021
Nökkvi Jarl Bjarnason
The Ludo Mix and the Loss of In-Game Narrative: A Case Study of the Final Fantasy XV Universe.
Trans. Digit. Games Res. Assoc.
5 (2) (2021)
Laureline Chiapello
Game Designers and the Ludo Mix: Constructing an Aesthetic Experience.
Trans. Digit. Games Res. Assoc.
5 (2) (2021)
Akinori Nakamura
,
Susana Tosca
The Mobile Suit Gundam Franchise: A Case Study of Transmedia Storytelling Practices and Ludo Mix in Japan.
Trans. Digit. Games Res. Assoc.
5 (2) (2021)
Joleen Blom
Characters in Fire Emblem Three Houses: A Ludo Mix Perspective.
Trans. Digit. Games Res. Assoc.
5 (2) (2021)
Constantino Oliva
The Musical Ludo Mix of Taiko no Tatsujin.
Trans. Digit. Games Res. Assoc.
5 (2) (2021)
Hanna Wirman
Introduction.
Trans. Digit. Games Res. Assoc.
5 (2) (2021)
volume 5, number 3, 2021
Seth Andrew Hudson
A Research-Based Approach to Game Writing Pedagogy.
Trans. Digit. Games Res. Assoc.
5 (3) (2021)
René Glas
,
Jasper van Vught
,
Stefan Werning
'Thinking Through' Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets.
Trans. Digit. Games Res. Assoc.
5 (3) (2021)
Jeff Watson
Infrastructures of Play: Labor, Materiality, and Videogame Education.
Trans. Digit. Games Res. Assoc.
5 (3) (2021)
Christoffer Mitch C. Cerda
Towards a "Filipino" Video Game: Teaching Filipino Culture and Identity for Video Game Development.
Trans. Digit. Games Res. Assoc.
5 (3) (2021)
Mirjam Palosaari Eladhari
,
Hartmut Koenitz
TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media.
Trans. Digit. Games Res. Assoc.
5 (3) (2021)
Hartmut Koenitz
,
Christian Roth
,
Teun Dubbelman
Educating Interactive Narrative Designers: Cornerstones of a Program.
Trans. Digit. Games Res. Assoc.
5 (3) (2021)
Hartmut Koenitz
,
Mirjam Palosaari Eladhari
The Paradigm of Game System Building.
Trans. Digit. Games Res. Assoc.
5 (3) (2021)
Clara Fernández-Vara
Introduction.
Trans. Digit. Games Res. Assoc.
5 (3) (2021)
volume 5, number 1, 2019
Dalila Forni
Horizon Zero Dawn: The Educational Influence of Video Games in Counteracting Gender Stereotypes.
Trans. Digit. Games Res. Assoc.
5 (1) (2019)
Paolo Ruffino
Introduction.
Trans. Digit. Games Res. Assoc.
5 (1) (2019)
Giulio Pitroso
Mafia and the representation of Italians.
Trans. Digit. Games Res. Assoc.
5 (1) (2019)
Marco Liboà
Hardware design and representation of graphics in videogames: A case study: the Sega Saturn.
Trans. Digit. Games Res. Assoc.
5 (1) (2019)
Andy Lemon
,
Hillegonda C. Rietveld
The Street Fighter Lady: Invisibility and Gender in Game Composition.
Trans. Digit. Games Res. Assoc.
5 (1) (2019)
volume 4, number 3, 2019
Gabriela T. Richard
,
Zachary A. McKinley
,
Robert William Ashley
Collegiate Esports as Learning Ecologies: Investigating Collaboration, Reflection and Cognition During Competitions.
Trans. Digit. Games Res. Assoc.
4 (3) (2019)
Soraya Murray
Playing Whiteness in Crisis in The Last of Us and Tomb Raider.
Trans. Digit. Games Res. Assoc.
4 (3) (2019)
Kenton Taylor Howard
Free-to-Play or Pay-to-Win? Casual, Hardcore, and Hearthstone.
Trans. Digit. Games Res. Assoc.
4 (3) (2019)
Gege Gao
,
Patrick C. Shih
Effects of Mobile Platform on Female Engagement in MOBA Games.
Trans. Digit. Games Res. Assoc.
4 (3) (2019)
Martin Gibbs
,
Matteo Bittanti
,
Riccardo Fassone
Introduction to the Special Issue: The Game is the Message, Selected Articles from the 2018 International DIGRA Conference.
Trans. Digit. Games Res. Assoc.
4 (3) (2019)
Stefan Brückner
,
Yukiko Sato
,
Shuichi Kurabayashi
,
Ikumi Waragai
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan.
Trans. Digit. Games Res. Assoc.
4 (3) (2019)
Isaac Karth
Preliminary Poetics of Procedural Generation in Games.
Trans. Digit. Games Res. Assoc.
4 (3) (2019)
Rune Kristian Lundedal Nielsen
,
Pawel Grabarczyk
Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games.
Trans. Digit. Games Res. Assoc.
4 (3) (2019)
Miia Siutila
,
Ellinoora Havaste
A pure meritocracy blind to identity: Exploring the Online Responses to All-Female Esports Teams in Reddit.
Trans. Digit. Games Res. Assoc.
4 (3) (2019)
volume 4, number 2, 2018
Fraser Allison
,
Ewa Luger
,
Katja Hofmann
How Players Speak to an Intelligent Game Character Using Natural Language Messages.
Trans. Digit. Games Res. Assoc.
4 (2) (2018)
José Antonio González Zarandona
,
Adam Chapman
,
Darshana Jayemanne
Heritage Destruction and Videogames: Ethical Challenges of the Representation of Cultural Heritage.
Trans. Digit. Games Res. Assoc.
4 (2) (2018)
Martin Gibbs
Introduction to the Special Issue.
Trans. Digit. Games Res. Assoc.
4 (2) (2018)
Jasper van Vught
,
René Glas
Considering play: From method to analysis.
Trans. Digit. Games Res. Assoc.
4 (2) (2018)
Alexandra To
,
Jarrek R. Holmes
,
Elaine Fath
,
Eda Zhang
,
Geoff Kaufman
,
Jessica Hammer
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions.
Trans. Digit. Games Res. Assoc.
4 (2) (2018)
Mia Consalvo
,
Christopher A. Paul
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers.
Trans. Digit. Games Res. Assoc.
4 (2) (2018)
Emily E. Crawford
Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction.
Trans. Digit. Games Res. Assoc.
4 (2) (2018)
Emilie M. Reed
Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2016.
Trans. Digit. Games Res. Assoc.
4 (2) (2018)