Infrastructures of Play: Labor, Materiality, and Videogame Education.
Jeff WatsonPublished in: Trans. Digit. Games Res. Assoc. (2021)
Keyphrases
- video games
- quest atlantis
- e learning
- information infrastructure
- distance learning
- web based learning
- st century
- information and communication technologies
- mobile learning
- university level
- neural network
- human resources
- higher education
- artificial intelligence
- secondary school
- hybrid learning
- data management
- game design
- serious games
- blended learning
- problem based learning
- game playing
- game play
- elementary school
- digital games
- interactive learning
- educational institutions
- information technology
- learning community
- distance education