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Hardware design and representation of graphics in videogames: A case study: the Sega Saturn.

Marco Liboà
Published in: Trans. Digit. Games Res. Assoc. (2019)
Keyphrases
  • hardware design
  • video games
  • learning experience
  • hardware implementation
  • game design
  • multimedia
  • learning process
  • game based learning
  • fpga hardware
  • case study
  • feature extraction
  • field programmable gate array