'Thinking Through' Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets.
René GlasJasper van VughtStefan WerningPublished in: Trans. Digit. Games Res. Assoc. (2021)
Keyphrases
- game design
- game based learning
- playing games
- game mechanics
- video games
- computer games
- board game
- educational games
- creative thinking
- game developers
- digital games
- learning theories
- game play
- serious games
- learning games
- game playing
- artificial intelligence
- learning environment
- middle school
- pilot study
- computational thinking
- technology enhanced
- foreign language
- game development
- design process
- student learning
- learning tools
- learning process
- case study
- professional development
- learning activities
- collaborative learning