The Mobile Suit Gundam Franchise: A Case Study of Transmedia Storytelling Practices and Ludo Mix in Japan.
Akinori NakamuraSusana ToscaPublished in: Trans. Digit. Games Res. Assoc. (2021)
Keyphrases
- card game
- case study
- mobile applications
- mobile phone
- virtual environment
- mobile learning
- mobile devices
- mobile environments
- mobile networks
- mobile computing
- mobile communication
- m learning
- mobile users
- location aware
- mobile objects
- video games
- digital storytelling
- smart phones
- data sets
- mobile services
- handheld devices
- test bed
- imperfect information
- management practices