Sign in
Interact. Comput.
1989
2000
2012
2023
1989
2023
Keyphrases
Publications
volume 35, number 1, 2023
Muhammad Hussain
,
Jaehyun Park
,
Hyun K. Kim
Effects of Interaction Method, Size, and Distance to Object on Augmented Reality Interfaces.
Interact. Comput.
35 (1) (2023)
volume 35, number 2, 2023
André Luiz da Cunha Silva
,
Tatiane Militão de Sá
,
Ruan Sousa Diniz
,
Simone Bacellar Leal Ferreira
,
Sean Wolfgand Matsui Siqueira
,
Saulo Cabral Bourguignon
Prescriptive and Semantic Analysis of an Automatic Sign Language Translation: Cases on VLibras Avatar Translation Using Video Interviews and Textual Interactions With a Chatbot.
Interact. Comput.
35 (2) (2023)
Marisela Hernández Lara
,
Ana I. Martínez-Garcia
,
Karina Caro
Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities.
Interact. Comput.
35 (2) (2023)
Benedito Silva Neto
,
Carla Rodriguez
,
Vânia P. A. Neris
Buttons, Devices, and Adults: How Preschool Children Designed an IoT Programming Tool.
Interact. Comput.
35 (2) (2023)
Joseline Melo Corrêa
,
Marcelle Pereira Mota
Cultural Viewpoint Metaphors Resignification to Teach Programming.
Interact. Comput.
35 (2) (2023)
Gabriely Rodrigues de Lima
,
Lucas Lopes Soares
,
Natã Lael Gomes Raulino
,
Caio Eduardo Pereira Nunes
,
Inga Freire Saboia
,
A J. M. Leite
TRANSforming Design Through Emotion: An Application to Support Brazilian Transgender Student Women.
Interact. Comput.
35 (2) (2023)
Lucas Pedroso Carvalho
,
Joana Gabriela Ribeiro de Souza
,
Raquel Oliveira Prates
,
André Pimenta Freire
SIM-SR - Semiotic Inspection Method Mediated by Screen Reader: Analysing the Benefits of Bringing Communicability to the Accessibility Evaluation Table.
Interact. Comput.
35 (2) (2023)
Josiane Rosa de Oliveira Gaia Pimenta
,
Emanuel Felipe Duarte
,
M. Cecília C. Baranauskas
,
Claudia Bauzer Medeiros
UbiAccess: an Instrument to Assess System Access in Ubiquitous Scenarios.
Interact. Comput.
35 (2) (2023)
Luciana A. M. Zaina
,
Suellen R. Martinelli
Virtual Flipped Classroom in HCI Courses: Case Studies on the Experience of Brazilian Students.
Interact. Comput.
35 (2) (2023)
Cristina Ramírez-Fernández
,
Alberto L. Morán
,
Victoria Meza-Kubo
Perceived Usability and User Experience in Augmented Reality Tools for the Treatment of Spider Phobia.
Interact. Comput.
35 (2) (2023)
Kamila Rios da Hora Rodrigues
,
Aline Elias Cardoso Verhalen
,
Jonattan Willian da Silva
,
Tiago Marino Silva
,
Rodrigo Geurgas Zavarizz
,
Vânia Paula de Almeida Néris
,
Paula Maia de Souza
Design and Evaluation of an Authoring Platform for Therapeutic Digital Games.
Interact. Comput.
35 (2) (2023)
Arturo Morales-Tellez
,
Luís A. Castro
,
Monica Tentori
Developing and Evaluating a Virtual Reality Videogame Using Biofeedback for Stress Management in Sports.
Interact. Comput.
35 (2) (2023)
Thiago Donizetti dos Santos
,
Vagner Figueredo de Santana
Identifying Distractors for People with Computer Anxiety Based on Mouse Fixations.
Interact. Comput.
35 (2) (2023)
Sherlon Almeida da Silva
,
Evangelos E. Milios
,
Maria Cristina Ferreira de Oliveira
Evaluating Visual Analytics for Relevant Information Retrieval in Document Collections.
Interact. Comput.
35 (2) (2023)
Fabrício Matheus Gonçalves
,
M. Cecília C. Baranauskas
OpenDesign of Scientific Research in Pandemic Context.
Interact. Comput.
35 (2) (2023)
José-Guillermo Hernández-Calderón
,
Valeria Soto-Mendoza
,
Luis Gerardo Montané-Jiménez
,
Marion Alain Meunier Colula
,
Janeth Tello-Carrillo
Information Visualization Dashboard to Proctor Test-Takers During an Online Language Proficiency Test.
Interact. Comput.
35 (2) (2023)
Daniele Trevisan
,
Cristiano Maciel
,
Vinícius Carvalho Pereira
,
Roberto Pereira
Dead Users' Profiles on Facebook: Limited Interaction Beyond Human Existence.
Interact. Comput.
35 (2) (2023)
Marcela Espinosa
,
Lizbeth Escobedo
Designing a Stress and Anxiety Support Tool to Help Young Adults with Autism in Daily Living.
Interact. Comput.
35 (2) (2023)
Jessica Cordova-Rangel
,
Karina Caro
Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors' Engagement in a Science Museum Exhibition.
Interact. Comput.
35 (2) (2023)
Polianna Paim
,
Soraia Silva Prietch
,
J. Alfredo Sánchez
Adapting Codesign Techniques for the Construction of a Learning Environment of a Written Second Language for the D/deaf.
Interact. Comput.
35 (2) (2023)
Julia Ortiz
,
Carolina Moreira
,
Krissia Menezes
,
Bernardo Ferrari
,
Deógenes P. da Silva Junior
,
Roberto Pereira
Computational Thinking and Mental Models: Promoting Digital Culture in the Youth and Adult Education.
Interact. Comput.
35 (2) (2023)
Ang Li
,
Rosta Farzan
,
Claudia López
Let's Work Together! Wikipedia Language Communities' Attempts to Represent Events Worldwide.
Interact. Comput.
35 (2) (2023)
Itzel Alessandra Reyes Flores
,
Carmen Mezura-Godoy
,
Edgard Benítez-Guerrero
Social Interventions to Encourage Co-Located Collaborative Learning in a Tangible User Interface.
Interact. Comput.
35 (2) (2023)
Soraia Silva Prietch
,
Polianna dos Santos Paim
,
Flabiéli Miranda
,
Camila Soncini Nogueira
,
Vanuza Leite
User Interface Evaluation of Design Alternatives of the Emotion-Libras - An Emotional Self-Report Instrument for Sign Language Users.
Interact. Comput.
35 (2) (2023)
Introduction to the Special Issue on HCI in Latin America.
Interact. Comput.
35 (2) (2023)
volume 35, number 3, 2023
Eleanor Eytam
The Effect of Design Elements on Simplicity, Usability, and Product Preference: A Video Conference Application Case Study.
Interact. Comput.
35 (3) (2023)
Sami Koivunen
,
Otto Sahlgren
,
Saara Ala-Luopa
,
Thomas Olsson
Pitfalls and Tensions in Digitalizing Talent Acquisition: An Analysis of HRM Professionals' Considerations Related to Digital Ethics.
Interact. Comput.
35 (3) (2023)
Theodoros Georgiou
,
Lynne Baillie
,
Gina Netto
,
Sean Paterson
Investigating Technology Concepts to Support Rohingya Refugees in Malaysia.
Interact. Comput.
35 (3) (2023)
Ben W. Morrison
,
Joshua N. Kelson
,
Natalie M. V. Morrison
,
John Michael Innes
,
Gregory Zelic
,
Yeslam Al-Saggaf
,
Manoranjan Paul
You're Not the Boss of me, Algorithm: Increased User Control and Positive Implicit Attitudes Are Related to Greater Adherence to an Algorithmic Aid.
Interact. Comput.
35 (3) (2023)
volume 35, number 4, 2023
Åsa Cajander
,
Marta Lárusdóttir
,
Thomas Lind
,
Magdalena Stadin
Experiences of Extensive User Involvement through Vision Seminars in a Large IT Project.
Interact. Comput.
35 (4) (2023)
N. H. D. Terblanche
,
G. P. Wallis
,
M. Kidd
Talk or Text? The Role of Communication Modalities in the Adoption of a Non-directive, Goal-Attainment Coaching Chatbot.
Interact. Comput.
35 (4) (2023)
Guoliang Luo
,
Tingsong Lu
,
Haibin Xia
,
Shicong Hu
,
Shihui Guo
Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback.
Interact. Comput.
35 (4) (2023)
Jibin Yin
,
Yingtao Wang
,
Cheng Chen
,
Xiangliang Zhang
Eye-Controlled Cursor Stabilization Technique Based on Optimal Estimation.
Interact. Comput.
35 (4) (2023)
volume 35, number 5, 2023
Claiton Marques Correa
,
Gabriel Diniz Junqueira Barbosa
,
Simone Diniz Junqueira Barbosa
,
Milene Selbach Silveira
HCI Research Experiences During the Pandemic: Lessons Learned for the Road Ahead.
Interact. Comput.
35 (5) (2023)
Seamus Ryan
,
Leysan Nurgalieva
,
Gavin Doherty
Perceived Fairness Concerns Within Pandemic Response Technology.
Interact. Comput.
35 (5) (2023)
Bill Rogers
,
Mark D. Apperley
,
Ervin Delos Reyes
,
Masood Masoodian
Wedge Video: Supporting Remote Participants in a Mixed-Mode Videoconference Meeting.
Interact. Comput.
35 (5) (2023)
Luke Hespanhol
Augmented Placemaking: Urban Technologies, Interaction Design and Public Spaces in a Post-Pandemic World.
Interact. Comput.
35 (5) (2023)
Jan Stenkamp
,
Benjamin Karic
,
Paula Scharf
,
Judith Anne Verstegen
,
Christian Kray
Using an Immersive Video Environment to Assess Pedestrians' Compliance With COVID Distance Keeping Interventions.
Interact. Comput.
35 (5) (2023)
Nitin Verma
,
Kenneth R. Fleischmann
,
Kolina S. Koltai
Designing Adaptive, Mixed-Mode HCI Research for Resilience.
Interact. Comput.
35 (5) (2023)
Gennaro Costagliola
,
Mattia De Rosa
,
Vittorio Fuccella
,
Parinaz Tabari
The Impact of the COVID-19 Pandemic on Human-Computer Interaction Empirical Research.
Interact. Comput.
35 (5) (2023)
Sara Colombo
,
Estefania Ciliotta
,
Lucia Marengo
,
Houjiang Liu
,
Piero Molino
,
Paolo Ciuccarelli
Design for Emergency: How Digital Technologies Enabled an Open Design Platform to Respond to COVID-19.
Interact. Comput.
35 (5) (2023)
Sandy J. J. Gould
,
Anna Rudnicka
,
Dave Cook
,
Marta E. Cecchinato
,
Joseph W. Newbold
,
Anna L. Cox
Remote Work, Work Measurement and the State of Work Research in Human-Centred Computing.
Interact. Comput.
35 (5) (2023)
Helen Petrie
,
Regina Bernhaupt
,
Russell Beale
Introduction to the Special Issue on Human-Computer Interaction and the Coronavirus Pandemic.
Interact. Comput.
35 (5) (2023)
Nurul M. Suhaimi
,
Yixuan Zhang
,
Nutchanon Yongsatianchot
,
Joseph D. Gaggiano
,
Anne Okrah
,
Shivani A. Patel
,
Stacy Marsella
,
Miso Kim
,
Andrea G. Parker
,
Jacqueline A. Griffin
Social Media Use and COVID-19 Vaccination Intent: An Exploratory Study on the Mediating Role of Information Exposure.
Interact. Comput.
35 (5) (2023)
Alan J. Dix
,
Raymond R. Bond
,
Ana Caraban
Why Pandemics and Climate Change Are Hard to Understand and Make Decision-Making Difficult.
Interact. Comput.
35 (5) (2023)
Jan Gulliksen
,
Joakim Lilliesköld
,
Stefan Stenbom
The 'New' New Normal - Digitalization and Hybridization of Work and Education Before, during and after the Covid-19 Pandemic.
Interact. Comput.
35 (5) (2023)
Phelim Barry
,
Bridget Kane
Global Virtual Team Working during the Covid-19 Pandemic.
Interact. Comput.
35 (5) (2023)
Stefano Guidi
,
Paola Palmitesta
,
Margherita Bracci
,
Enrica Marchigiani
,
Oronzo Parlangeli
The Perception of the Utility of Social Media by Caregivers of Persons with Autism Spectrum Disorders during a Period of Home Quarantine.
Interact. Comput.
35 (5) (2023)
Xiangang Qin
,
Torkil Clemmensen
,
Hongqin Xin
How Motivation, Nomophobic Design and Environmental Demands Predict Students' Media Multitasking when Participating in Online Courses During COVID-19: An Empirical Study with a HCI Time and Temporality Lens.
Interact. Comput.
35 (5) (2023)
Mark Turner
,
Danna Ordonia
How COVID-19 Changed Self-Presentation on Instagram and its Relation to User Well-Being.
Interact. Comput.
35 (5) (2023)