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'I Feel Like I'm with You; Therefore, I'm Having Fun': The Effects of Social Comparison and Belongingness on Continuous Play Intention for Online Games and Loyalty.
Jihyeon Lee
Hanku Kim
Published in:
Interact. Comput. (2024)
Keyphrases
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online game
computer games
virtual communities
online communities
multi player
educational games
online gaming
social networks
social interaction
game based learning
social norms
game playing
social influence
social learning
learning process
social media