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Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities.

Marisela Hernández LaraAna I. Martínez-GarciaKarina Caro
Published in: Interact. Comput. (2023)
Keyphrases
  • video games
  • case study
  • design process
  • commercial games
  • learning experience
  • computer games
  • game design
  • metadata
  • face recognition
  • educational games
  • serious games
  • quest atlantis