DYNECOM: Augmenting Empathy in VR with Dyadic Synchrony Neurofeedback.
Simo JärveläMikko SalminenAntti RuonalaJanne TimonenKristiina MannermaaNiklas RavajaGiulio JacucciPublished in: HICSS (2019)
Keyphrases
- virtual reality
- virtual humans
- virtual environment
- virtual training
- user involvement
- virtual world
- brain computer interface
- computational modeling
- audio visual
- three dimensional
- artificial neural networks
- multiscale
- augmented reality
- information retrieval
- real time
- data sets
- virtual space
- haptic device
- computer graphics
- computer vision
- real world
- databases