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Nazaret Gómez-del-Río
Publication Activity (10 Years)
Years Active: 2016-2021
Publications (10 Years): 8
Top Topics
Mental Health
Educational Activities
Video Games
Quest Atlantis
Top Venues
Sensors
EDUCON
SIIE
Int. J. Interact. Multim. Artif. Intell.
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Publications
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Nazaret Gómez-del-Río
,
Carina S. González-González
,
Francisco J. García-Peñalvo
Promoting healthy lifestyle habits through learning based on active video games.
SIIE
(2021)
Carina S. González-González
,
Nazaret Gómez-del-Río
,
Pedro Toledo-Delgado
,
Francisco José García-Peñalvo
Active Game-Based Solutions for the Treatment of Childhood Obesity.
Sensors
21 (4) (2021)
Nazaret Gómez-del-Río
,
Carina S. González-González
,
Pedro Antonio Toledo Delgado
,
Vanesa Muñoz-Cruz
,
Francisco J. García-Peñalvo
Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data.
Sensors
20 (13) (2020)
Nazaret Gómez-del-Río
,
Carina S. González-González
,
Raquel Martín-González
,
Vicente Navarro-Adelantado
,
Pedro Toledo-Delgado
,
Norberto Marrero-Gordillo
,
Yeray del Cristo Barrios-Fleitas
,
Honorio Armas-Ramos
,
Francisco J. García-Peñalvo
Treatment of children obesity and diabetes through gamification: a case of study.
TEEM
(2019)
Nazaret Gómez-del-Río
,
Carina S. González-González
,
Raquel Martín-González
,
Vicente Navarro-Adelantado
,
Pedro Antonio Toledo Delgado
,
Francisco J. García-Peñalvo
Effects of a Gamified Educational Program in the Nutrition of Children with Obesity.
J. Medical Syst.
43 (7) (2019)
Nazaret Gómez-del-Río
,
Carina Soledad González-González
,
Raquel Martín-González
,
Vicente Navarro-Adelantado
,
Pedro Antonio Toledo Delgado
,
Yeray Barrios-Fleitas
Gamified educational programme for childhood obesity.
EDUCON
(2018)
Carina S. González-González
,
Nazaret Gómez-del-Río
,
Vicente Navarro-Adelantado
Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art.
Int. J. Interact. Multim. Artif. Intell.
5 (2) (2018)
Carina S. González
,
Nazaret Gómez-del-Río
,
Vicente Navarro-Adelantado
,
Mariana Cairós
,
Carmela Quirce
,
Pedro A. Toledo
,
Norberto Marrero-Gordillo
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities.
Comput. Hum. Behav.
55 (2016)