Gamified educational programme for childhood obesity.
Nazaret Gómez-del-RíoCarina Soledad González-GonzálezRaquel Martín-GonzálezVicente Navarro-AdelantadoPedro Antonio Toledo DelgadoYeray Barrios-FleitasPublished in: EDUCON (2018)
Keyphrases
- e learning
- educational games
- educational technology
- multimedia
- higher education
- distance learning
- learning analytics
- digital storytelling
- distance education
- learning community
- public health
- educational resources
- mobile devices
- data sets
- game based learning
- lifelong learning
- electronic health records
- educational systems
- role play