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Treatment of children obesity and diabetes through gamification: a case of study.

Nazaret Gómez-del-RíoCarina S. González-GonzálezRaquel Martín-GonzálezVicente Navarro-AdelantadoPedro Toledo-DelgadoNorberto Marrero-GordilloYeray del Cristo Barrios-FleitasHonorio Armas-RamosFrancisco J. García-Peñalvo
Published in: TEEM (2019)
Keyphrases
  • health care
  • information systems
  • user interface
  • user experience
  • high risk
  • chronic disease
  • mental health