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Mark Joselli
Publication Activity (10 Years)
Years Active: 2008-2020
Publications (10 Years): 1
Top Topics
Pursuit Evasion
Data Structure
Video Games
Game Playing
Top Venues
SBGames
IGIC
SAC
ICEC
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Publications
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Marcelo Zamith
,
José Ricardo da Silva Jr.
,
Esteban W. G. Clua
,
Mark Joselli
Applying Hidden Markov Model for Dynamic Game Balancing.
SBGames
(2020)
Mark Joselli
,
José Ricardo da S. Junior
,
Esteban Clua
NGrid: a proximity data structure for fluids animation with GPU computing.
SAC
(2015)
Mark Joselli
,
José Ricardo da S. Junior
,
Esteban Walter Gonzalez Clua
,
Anselmo Antunes Montenegro
,
Marcos Lage
,
Paulo A. Pagliosa
Neighborhood grid: A novel data structure for fluids animation with GPU computing.
J. Parallel Distributed Comput.
75 (2015)
Marcelo Zamith
,
Luis Valente
,
Bruno Feijó
,
Mark Joselli
,
Esteban Clua
Exploring Parallel Game Architectures with Tardiness Policy.
SBGames
(2015)
Mark Joselli
,
Fabio Vinicius Binder
,
Esteban Clua
,
Eduardo Soluri
Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs.
SBGames
(2014)
Mark Joselli
,
Jose Ricardo da Silva Jr.
,
Esteban Clua
An Architecture for Real Time Crowd Simulation Using Multiple GPUs.
SBGames
(2014)
Mark Joselli
,
Jose Ricardo da Silva Jr.
,
Esteban Clua
,
Eduardo Soluri
MobileWars: A Mobile GPGPU Game.
ICEC
(2013)
Mark Joselli
,
Jose Ricardo da Silva Jr.
,
Marcelo Zamith
,
Esteban Clua
,
Mateus Pelegrino
,
Evandro Mendonca
,
Eduardo Soluri
An architecture for game interaction using mobile.
IGIC
(2012)
Mark Joselli
,
Jose Ricardo da Silva Jr.
,
Marcelo Zamith
,
Esteban Clua
,
Mateus Pelegrino
,
Evandro Mendonca
Techniques for designing GPGPU games.
IGIC
(2012)
Marcelo Panaro de Moraes Zamith
,
Mark Joselli
,
Esteban Walter Gonzalez Clua
,
Anselmo Antunes Montenegro
,
Regina Célia P. Leal-Toledo
,
Luis Valente
,
Bruno Feijó
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing.
SBGames
(2011)
Mark Joselli
,
Marcelo Panaro de Moraes Zamith
,
Esteban Walter Gonzalez Clua
,
Anselmo Antunes Montenegro
,
Regina Célia P. Leal-Toledo
,
Luís Valente
,
Bruno Feijó
An Architecture with Automatic Load Balancing and Distribution for Digital Games.
SBGames
(2010)
Mark Joselli
,
Marcelo Panaro de Moraes Zamith
,
Esteban Walter Gonzalez Clua
,
Anselmo Antunes Montenegro
,
Regina Leal-Toledo
,
Aura Conci
,
Paulo A. Pagliosa
,
Luis Valente
,
Bruno Feijó
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.
Comput. Entertain.
7 (4) (2009)
Mark Joselli
,
Erick Baptista Passos
,
Marcelo Panaro de Moraes Zamith
,
Esteban Clua
,
Anselmo Antunes Montenegro
,
Bruno Feijó
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU.
SBGames
(2009)
Erick Baptista Passos
,
Mark Joselli
,
Marcelo Panaro de Moraes Zamith
,
Esteban Walter Gonzalez Clua
,
Anselmo Antunes Montenegro
,
Aura Conci
,
Bruno Feijó
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU.
Comput. Entertain.
7 (4) (2009)
Mark Joselli
,
Esteban Clua
gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games.
SBGames
(2009)
Mark Joselli
,
Esteban Clua
GpuWars: Design and Implementation of a GPGPU Game.
SBGames
(2009)
Mark Joselli
,
Marcelo Panaro de Moraes Zamith
,
Esteban Walter Gonzalez Clua
,
Anselmo Antunes Montenegro
,
Aura Conci
,
Regina Leal-Toledo
,
Luis Valente
,
Bruno Feijó
,
Marcos Cordeiro d'Ornellas
,
Cesar Tadeu Pozzer
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems.
CSE
(2008)
Mark Joselli
,
Esteban Clua
,
Anselmo Antunes Montenegro
,
Aura Conci
,
Paulo A. Pagliosa
A new physics engine with automatic process distribution between CPU-GPU.
Sandbox@SIGGRAPH
(2008)