An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.
Mark JoselliMarcelo Panaro de Moraes ZamithEsteban Walter Gonzalez CluaAnselmo Antunes MontenegroRegina Leal-ToledoAura ConciPaulo A. PagliosaLuis ValenteBruno FeijóPublished in: Comput. Entertain. (2009)
Keyphrases
- heterogeneous computing
- real time
- gpu implementation
- graphics processing units
- graphic processing unit
- graphics processors
- neural network
- multithreading
- management system
- semi automatic
- parallel processing
- probability distribution
- compute unified device architecture
- parallel implementation
- computer games
- fully automatic
- game theory
- reinforcement learning
- level parallelism
- game engine
- imperfect information
- data transfer
- game based learning
- optimal strategy
- game playing
- shared memory
- nash equilibrium
- video games