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NGrid: a proximity data structure for fluids animation with GPU computing.
Mark Joselli
José Ricardo da S. Junior
Esteban Clua
Published in:
SAC (2015)
Keyphrases
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data structure
real time
case study
parallel processing
random walk
main memory
parallel implementation
database
genetic algorithm
computer vision
multiresolution
virtual environment
index structure
quadtree
parallel computing