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A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU.

Erick Baptista PassosMark JoselliMarcelo Panaro de Moraes ZamithEsteban Walter Gonzalez CluaAnselmo Antunes MontenegroAura ConciBruno Feijó
Published in: Comput. Entertain. (2009)
Keyphrases
  • data structure
  • crowd simulation
  • spatial data
  • optimization algorithm
  • spatio temporal
  • space time
  • virtual characters
  • geographic information systems
  • virtual world
  • spatial databases