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SBGames
2009
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2009
2023
Keyphrases
Publications
2023
Edirlei Soares de Lima
,
Bruno Feijó
,
Marco A. Casanova
,
Antonio L. Furtado
ChatGeppetto - an AI-powered Storyteller.
SBGames
(2023)
Daniele Fernandes E. Silva
,
Rafael Piccin Torchelsen
,
Marilton Sanchotene De Aguiar
How to improve the quality of GAN-based map generators.
SBGames
(2023)
Marcelo Luiz Harry Diniz Lemos
,
Ronaldo E Silva Vieira
,
Anderson Rocha Tavares
,
Leandro Soriano Marcolino
,
Luiz Chaimowicz
Scale-Invariant Reinforcement Learning in Real-Time Strategy Games.
SBGames
(2023)
Artur de Oliveira da Rocha Franco
,
Thiago Iachiley AraúJo De Souza
,
Paulo de Tarso Passos da Costa Filho
,
José Wellington Franco da Silva
,
José Gilvan Rodrigues Maia
,
Miguel Franklin de Castro
RPG Creature Design: Cross-System Analysis and Conversion.
SBGames
(2023)
Rodrigo Campos Borges
,
Marcelo de Gomensoro Malheiros
,
Cléo Zanella Billa
,
Marcelo Rita Pias
,
Alessandro de Lima Bicho
An Open-Source Framework Using WebRTC for Online Multiplayer Gaming.
SBGames
(2023)
Tiago Negrisoli de Oliveira
,
Luiz Chaimowicz
Investigating Reinforcement Learning for Dynamic Difficulty Adjustment.
SBGames
(2023)
Lana Bertoldo Rossato
,
Leonardo Boaventura Bombardelli
,
Anderson Rocha Tavares
Evolutionary Tabletop Game Design: A Case Study in the Risk Game.
SBGames
(2023)
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023
SBGames
(2023)
Christopher Lenhard
,
Henrique L. Krever
,
Ricardo K. Schlsener
,
Rafael H. Bordini
,
Luís A. Lima Silva
Deceptive Topographic Path Planning.
SBGames
(2023)
Yohan Duarte Pessanha
,
Vinicius H. S. Durelli
,
Paulo Augusto Nardi
,
Andre Takeshi Endo
Exploratory testing strategies for video games: an experience report.
SBGames
(2023)
Alexandre M. M. Santos
,
Halisson R. Rodrigues
,
Rômulo Férrer Filho
,
Yuri Lenon B. Nogueira
,
Creto A. Vidal
,
Joaquim B. Cavalcante Neto
,
Artur O. R. Franco
,
Paulo Bruno S. Serafim
Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness.
SBGames
(2023)
Joana Gabriela Ribeiro de Souza
,
Raquel Oliveira Prates
,
Heloiza Aparecida Santos
End-user Game Development Environments for Educators: Analyzing Platforms.
SBGames
(2023)
Leandro Gabriel
,
Esteban Walter Clua
A Semantic Segmentation System for generating context-based tile-maps.
SBGames
(2023)
Luís Fernando Bicalho
,
Augusto Baffa
,
Bruno Feijó
A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games.
SBGames
(2023)
Marco Antônio Athayde de Aguiar Vieira
,
Anderson Rocha Tavares
,
Renato Perez Ribas
Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing.
SBGames
(2023)
Rubens Montanha
,
Giovana Raupp
,
Vitoria Gonzalez
,
Yanny Partichelli
,
André Bins
,
Marcos Ferreira
,
Victor Araujo
,
Soraia Raupp Musse
Revisiting Micro and Macro Expressions in Computer Graphics Characters.
SBGames
(2023)
Vitor Miguel Xavier Peres
,
Greice Pinho Dal Molin
,
Soraia Raupp Musse
Can we truly transfer an actor's genuine happiness to avatars? An investigation into virtual, real, posed and spontaneous faces.
SBGames
(2023)
Saulo Soares de Oliveira
,
Carlos Henrique Rorato Souza
,
Jefferson de Carvalho Silva
,
Sérgio T. Carvalho
Towards Scalable Cloud Gaming Systems: Decoupling Physics from the Game Engine.
SBGames
(2023)
Carlos H. R. Souza
,
Saulo Soares de Oliveira
,
Luciana de Oliveira Berretta
,
Sérgio Teixeira de Carvalho
DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment Based on MAPE-K Loop.
SBGames
(2023)
2021
Enrique Wicks Rivas
,
Rodrigo Souza
Map Marker: a Multi-Agent Pathfinder for Cohesive Groups in Real-Time Strategy Games.
SBGames
(2021)
Rubens Anderson de S. Silva
,
Rossana M. C. Andrade
D-CreEA: DSML for Creating Educational Analog Card Games.
SBGames
(2021)
Carlos Eduardo Vaisman Muniz
,
Wagner Luiz Oliveira dos Santos
Generative Design applied to Cloud Modeling.
SBGames
(2021)
Carlos Eduardo Pereira de Quadros
,
Diana Francisca Adamatti
,
Alessandro de Lima Bicho
BioTraffic: a bio-inspired behavioral model to vehicle traffic simulation.
SBGames
(2021)
Emerson B. Pinheiro
,
Creto Augusto Vidal
,
Joaquim B. Cavalcante Neto
,
Antonio José Melo Leite Júnior
,
George A. M. Gomes
,
Ícaro da S. Barbosa
RealShooting: Expanding the experience of point-and-click target shooting games.
SBGames
(2021)
Élvio Gomes
,
Marlo Souza
Systematic choice of video game benchmarks in Deep Reinforcement Learning.
SBGames
(2021)
Thaís Ferreira
,
Esteban Clua
,
Troy Costa Kohwalter
Centralized Critic per Knowledge for Cooperative Multi-Agent Game Environments.
SBGames
(2021)
Gilzamir Gomes
,
Creto Augusto Vidal
,
Joaquim B. Cavalcante Neto
,
Yuri Lenon Barbosa Nogueira
Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach.
SBGames
(2021)
Lucas Andreotti
,
Morgana Luiza Weber
,
Tiago Luz da Silva
,
Victor Flavio de Andrade Araujo
,
Soraia Raupp Musse
Perception of Charisma, Comfort, Micro and Macro Expressions in Computer Graphics Characters.
SBGames
(2021)
Miguel Rodrigues
,
Flávio R. S. Coutinho
A Tool to Implement Adaptive Audio Techniques on Unity Games.
SBGames
(2021)
Rafael Vales Bettker
,
Pedro Minini
,
Gabriel Pereira
,
Joaquim Vinicius Carvalho Assunção
Towards playing AIs for 7 Wonders: main patterns and strategies for 3-player games.
SBGames
(2021)
Edirlei Soares de Lima
,
Bruno Feijó
,
Antonio L. Furtado
Adaptive Branching Quests Based on Automated Planning and Story Arcs.
SBGames
(2021)
Lucas Nardino
,
Diogo Schaffer
,
Felipe Elsner
,
Enzo Krzmienski
,
Victor Flavio de Andrade Araujo
,
Gabriel Fonseca Silva
,
Vinícius Jurinic Cassol
,
Rodolfo Migon Favaretto
,
Soraia Raupp Musse
Perception of Personality Traits in Crowds of Virtual Humans.
SBGames
(2021)
Joana Gabriela Ribeiro de Souza
,
Raquel Oliveira Prates
Games by End-Users: Analyzing Development Environments.
SBGames
(2021)
Leonardo T. Pereira
,
Breno M. F. Viana
,
Claudio Fabiano Motta Toledo
Procedural Enemy Generation through Parallel Evolutionary Algorithm.
SBGames
(2021)
Erik Jhones F. do Nascimento
,
Tassiana M. Castro
,
Ana Carolina S. Abreu
,
Filipe A. Lira
,
Amauri H. Souza
Procedural Generation of Isometric Racetracks Using Chain Code for Racing Games.
SBGames
(2021)
Paulo Bruno S. Serafim
,
Yuri Lenon B. Nogueira
,
Joaquim B. Cavalcante Neto
,
Creto Augusto Vidal
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures.
SBGames
(2021)
Adriel Augusto Germano Silva
,
Flávio Roberto dos Santos Coutinho
UtopicSense: a tool to support the use of synesthesia as an assistive resource in 2D games.
SBGames
(2021)
Guido Mainardi
,
Aline Normoyle
,
Vinícius J. Cassol
,
Norman I. Badler
,
Soraia Raupp Musse
An authoring tool to provide group and crowd animation using Natural Language scripts.
SBGames
(2021)
Rômulo Férrer Filho
,
Yuri Lenon Barbosa Nogueira
,
Creto Augusto Vidal
,
Joaquim Bento Cavalcante Neto
,
Paulo Bruno de Sousa Serafim
Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games.
SBGames
(2021)
Victor Travassos Sarinho
GEnEbook: A Game Engine to Provide Electronic Gamebooks for Adventure Games.
SBGames
(2021)
20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021
SBGames
(2021)
2020
Rafael Guerra de Pontes
,
Herman Martins Gomes
Evolutionary Procedural Content Generation for an Endless Platform Game.
SBGames
(2020)
Victor G. Ferreira Barbosa
,
Rosalvo Ferreira de Oliveira Neto
,
Roberto V. L. Gomes Rodrigues
A Baseline Approach for Goalkeeper Strategy using Sarsa with Tile Coding on the Half Field Offense Environment.
SBGames
(2020)
Edirlei Soares de Lima
,
Bruno M. C. Silva
,
Gabriel Teixeira Galam
Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players' Fears Using Machine Learning and Player Modeling.
SBGames
(2020)
Luca Silva
,
Lucas Valença
,
Arlindo Gómes
,
Lucas Figueiredo
,
Veronica Teichrieb
GoThrough: a Tool for Creating and Visualizing Impossible 3D Worlds Using Portals.
SBGames
(2020)
Natan Luiz Paetzhold Berwaldt
,
Rafael Vales Bettker
,
Cesar Tadeu Pozzer
Procedural Generation of Favela Layouts on Arbitrary Terrains.
SBGames
(2020)
Lucas Antunes de Almeida
,
Marcelo Resende Thielo
An Intelligent Agent Playing Generic Action Games based on Deep Reinforcement Learning with Memory Restrictions.
SBGames
(2020)
João Ribeiro Bezerra
,
Luís Fabrício Wanderley Góes
,
Alysson Ribeiro Da Silva
Development of an Autonomous Agent based on Reinforcement Learning for a Digital Fighting Game.
SBGames
(2020)
Luis Fernando Bicalho
,
Bruno Feijó
,
Augusto Baffa
A Culture Model for Non-Player Characters' Behaviors in Role-Playing Games.
SBGames
(2020)
Ruan C. B. Moral
,
Gustavo Bathu Paulus
,
Joaquim Vinicius Carvalho Assunção
,
Luís A. Lima Silva
Investigating Case Learning Techniques for Agents to Play the Card Game of Truco.
SBGames
(2020)