Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach.
Gilzamir GomesCreto Augusto VidalJoaquim B. Cavalcante NetoYuri Lenon Barbosa NogueiraPublished in: SBGames (2021)
Keyphrases
- reinforcement learning
- computer games
- video games
- control problems
- optimal control
- serious games
- control strategies
- learning agents
- robot control
- machine learning
- action sets
- underwater vehicles
- control policy
- control system
- computer vision
- adaptive control
- game design
- game play
- function approximation
- information space
- temporal difference
- nash equilibria
- autonomous vehicles
- stochastic games
- learning algorithm
- neural network