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Paulo Bruno S. Serafim
ORCID
Publication Activity (10 Years)
Years Active: 2018-2023
Publications (10 Years): 6
Top Topics
Game Players
Reinforcement Learning Agents
Evolutionary Game
Fingerprint Images
Top Venues
SBGames
IJCNN
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Publications
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Alexandre M. M. Santos
,
Halisson R. Rodrigues
,
Rômulo Férrer Filho
,
Yuri Lenon B. Nogueira
,
Creto A. Vidal
,
Joaquim B. Cavalcante Neto
,
Artur O. R. Franco
,
Paulo Bruno S. Serafim
Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness.
SBGames
(2023)
Paulo Bruno S. Serafim
,
Yuri Lenon B. Nogueira
,
Joaquim B. Cavalcante Neto
,
Creto Augusto Vidal
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures.
SBGames
(2021)
Aldísio Gonçalves Medeiros
,
João P. B. Andrade
,
Paulo Bruno S. Serafim
,
Alexandre M. M. Santos
,
José G. R. Maia
,
Fernando Antonio Mota Trinta
,
José A. F. de Macêdo
,
Pedro P. R. Filho
,
Paulo A. L. Rego
A Novel Approach for Automatic Enhancement of Fingerprint Images via Deep Transfer Learning.
IJCNN
(2020)
Paulo Bruno S. Serafim
,
Aldísio Gonçalves Medeiros
,
Paulo A. L. Rego
,
José Gilvan Rodrigues Maia
,
Fernando Antonio Mota Trinta
,
Marcio E. F. Maia
,
José Antônio Fernandes de Macêdo
,
Aloísio Vieira Lira Neto
A Method based on Convolutional Neural Networks for Fingerprint Segmentation.
IJCNN
(2019)
Matheus G. Cordeiro
,
Paulo Bruno S. Serafim
,
Yuri Lenon B. Nogueira
,
Creto Augusto Vidal
,
Joaquim B. Cavalcante Neto
A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT.
SBGames
(2019)
Paulo Bruno S. Serafim
,
Yuri Lenon B. Nogueira
,
Creto Augusto Vidal
,
Joaquim B. Cavalcante Neto
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games.
SBGames
(2018)