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D-CreEA: DSML for Creating Educational Analog Card Games.
Rubens Anderson de S. Silva
Rossana M. C. Andrade
Published in:
SBGames (2021)
Keyphrases
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card games
serious games
perfect information
data structures and algorithms
card game
educational games
e learning
metadata
knowledge discovery
worst case
design principles
computational methods
imperfect information