A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games.
Luís Fernando BicalhoAugusto BaffaBruno FeijóPublished in: SBGames (2023)
Keyphrases
- classification algorithm
- cost function
- dynamic programming
- machine learning
- classification method
- k means
- detection algorithm
- learning algorithm
- decision trees
- experimental evaluation
- high accuracy
- segmentation algorithm
- preprocessing stage
- accuracy rate
- classification scheme
- clustering method
- image classification
- computational cost
- optimal solution
- objective function
- expectation maximization
- optimization algorithm
- text classification
- matching algorithm
- search space
- benchmark data sets
- recognition algorithm
- training phase
- nearest neighbour
- feature extraction