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A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU.
Mark Joselli
Erick Baptista Passos
Marcelo Panaro de Moraes Zamith
Esteban Clua
Anselmo Antunes Montenegro
Bruno Feijó
Published in:
SBGames (2009)
Keyphrases
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crowd simulation
data structure
virtual characters
crowd behavior
artificial intelligence
social behavior
human interactions