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A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU.

Mark JoselliErick Baptista PassosMarcelo Panaro de Moraes ZamithEsteban CluaAnselmo Antunes MontenegroBruno Feijó
Published in: SBGames (2009)
Keyphrases
  • crowd simulation
  • data structure
  • virtual characters
  • crowd behavior
  • artificial intelligence
  • social behavior
  • human interactions