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SI3D
1992
1998
2004
2011
1992
2011
Keyphrases
Publications
2011
Gaël Sourimant
,
Pascal Gautron
,
Jean-Eudes Marvie
Poisson disk ray-marched ambient occlusion.
SI3D
(2011)
Shawn Singh
,
Mubbasir Kapadia
,
William Hewlett
,
Glenn Reinman
,
Petros Faloutsos
A modular framework for adaptive agent-based steering.
SI3D
(2011)
Dane M. Coffey
,
Nicholas Malbraaten
,
Trung Bao Le
,
Iman Borazjani
,
Fotis Sotiropoulos
,
Daniel F. Keefe
Slice WIM: a multi-surface, multi-touch interface for overview+detail exploration of volume datasets in virtual reality.
SI3D
(2011)
Gabor Liktor
,
Carsten Dachsbacher
Real-time volume caustics with adaptive beam tracing.
SI3D
(2011)
Jan Novák
,
Thomas Engelhardt
,
Carsten Dachsbacher
Screen-space bias compensation for interactive high-quality global illumination with virtual point lights.
SI3D
(2011)
Peter Shirley
,
Timo Aila
,
Jonathan Cohen
,
Eric Enderton
,
Samuli Laine
,
David P. Luebke
,
Morgan McGuire
A local image reconstruction algorithm for stochastic rendering.
SI3D
(2011)
Shawn Singh
,
Mubbasir Kapadia
,
Glenn Reinman
,
Petros Faloutsos
Footstep navigation for dynamic crowds.
SI3D
(2011)
Wesley Griffin
,
Yu Wang
,
David Berrios
,
Marc Olano
GPU curvature estimation on deformable meshes.
SI3D
(2011)
Brandon Lloyd
,
Nikunj Raghuvanshi
,
Naga K. Govindaraju
Sound synthesis for impact sounds in video games.
SI3D
(2011)
Huajun Liu
,
Xiaolin K. Wei
,
Jinxiang Chai
,
Inwoo Ha
,
Taehyun Rhee
Realtime human motion control with a small number of inertial sensors.
SI3D
(2011)
Behzad Sajadi
,
Shan Jiang
,
M. Gopi
,
Jae-Pil Heo
,
Sung-Eui Yoon
Data management for SSDs for large-scale interactive graphics applications.
SI3D
(2011)
Matthäus G. Chajdas
,
Morgan McGuire
,
David P. Luebke
Subpixel reconstruction antialiasing for deferred shading.
SI3D
(2011)
Min Tang
,
Dinesh Manocha
,
Jiang Lin
,
Ruofeng Tong
Collision-streams: fast GPU-based collision detection for deformable models.
SI3D
(2011)
Hanyu Liu
,
Andrew Bragdon
,
Attila Bergou
,
Jian Chen
Programming by sketch for scientific computing.
SI3D
(2011)
Chi Cui
,
Kun Qian
Chronos Tennis: an online tennis game better than Wii.
SI3D
(2011)
Bernhard Kainz
,
Markus Steinberger
,
Stefan Hauswiesner
,
Rostislav Khlebnikov
,
Denis Kalkofen
,
Dieter Schmalstieg
Using perceptual features to prioritize ray-based image generation.
SI3D
(2011)
Junfeng Yao
,
Hui Zhang
,
Bin Wu
,
Fengchun Lin
,
Binxing Wang
The research and realization of parameterized three-dimensional plant simulation based on fractal theory.
SI3D
(2011)
Tomohiko Mukai
Motion rings for interactive gait synthesis.
SI3D
(2011)
Zhi Yuan
,
Fan Chen
,
Ye Zhao
Stochastic modeling of light-weight floating objects.
SI3D
(2011)
Chen Tang
,
Sheng Li
,
Guoping Wang
Fast continuous collision detection using parallel filter in subspace.
SI3D
(2011)
Ross T. Sowell
,
Tom Erez
,
Emily Feder
,
Cindy Grimm
,
Jianqi Xing
,
Leon Barrett
Image-space constraints for controlling camera interpolation.
SI3D
(2011)
Mingcen Gao
,
Thanh-Tung Cao
,
Tiow Seng Tan
,
Zhiyong Huang
gHull: a three-dimensional convex hull algorithm for graphics hardware.
SI3D
(2011)
Pavlos Mavridis
,
Georgios Papaioannou
High quality elliptical texture filtering on GPU.
SI3D
(2011)
Carlo H. Séquin
Interactive construction of 3D mathematical visualization models.
SI3D
(2011)
Jiazhi Xia
,
Ismael García
,
Ying He
,
Shi-Qing Xin
,
Gustavo Patow
Editable polycube map for GPU-based subdivision surfaces.
SI3D
(2011)
Charles de Rousiers
,
Adrien Bousseau
,
Kartic Subr
,
Nicolas Holzschuch
,
Ravi Ramamoorthi
Real-time rough refraction.
SI3D
(2011)
Ralf Habel
Level-of-detail and streaming optimized irradiance normal mapping.
SI3D
(2011)
Mubbasir Kapadia
,
Shawn Singh
,
Glenn Reinman
,
Petros Faloutsos
Behavior authoring for crowd simulations.
SI3D
(2011)
Jiawen Chen
,
Ilya Baran
,
Frédo Durand
,
Wojciech Jarosz
Real-time volumetric shadows using 1D min-max mipmaps.
SI3D
(2011)
Morgan McGuire
,
Eric Enderton
Colored stochastic shadow maps.
SI3D
(2011)
Andrew Lauritzen
,
Marco Salvi
,
Aaron E. Lefohn
Sample distribution shadow maps.
SI3D
(2011)
Bedrich Benes
,
Michel Abdul-Massih
,
Philip Jarvis
,
Daniel G. Aliaga
,
Carlos A. Vanegas
Urban ecosystem design.
SI3D
(2011)
Cyril Crassin
,
Fabrice Neyret
,
Miguel Sainz
,
Simon Green
,
Elmar Eisemann
Interactive indirect illumination using voxel cone tracing: a preview.
SI3D
(2011)
Vamsi Konchada
,
Bret Jackson
,
Trung Bao Le
,
Iman Borazjani
,
Fotis Sotiropoulos
,
Daniel F. Keefe
Supporting internal visualization of biomedical datasets via 3D rapid prototypes and sketch-based gestures.
SI3D
(2011)
Jonas Schild
,
Sven Seele
,
Jonas Fischer
,
Maic Masuch
Multi-pass rendering of stereoscopic video on consumer graphics cards.
SI3D
(2011)
Stanley Tzeng
,
Anjul Patney
,
John D. Owens
Efficient adaptive tiling for programmable rendering.
SI3D
(2011)
Zhiying He
,
Xiaohui Liang
,
Jian Wang
,
Yiming Yue
Flexible editing of style, identity and content of human motion.
SI3D
(2011)
Jirí Bittner
,
Oliver Mattausch
,
Ari Silvennoinen
,
Michael Wimmer
Shadow caster culling for efficient shadow mapping.
SI3D
(2011)
Cyril Delalandre
,
Pascal Gautron
,
Jean-Eudes Marvie
,
Guillaume François
Transmittance function mapping.
SI3D
(2011)
Sinje Thiedemann
,
Niklas Henrich
,
Thorsten Grosch
,
Stefan Müller
Voxel-based global illumination.
SI3D
(2011)
Stefan Hauswiesner
,
Matthias Straka
,
Gerhard Reitmayr
Coherent image-based rendering of real-world objects.
SI3D
(2011)
2010
Guillaume Gilet
,
Jean-Michel Dischler
Procedural texture particles.
SI3D
(2010)
Jianyuan Min
,
Huajun Liu
,
Jinxiang Chai
Synthesis and editing of personalized stylistic human motion.
SI3D
(2010)
Trevor M. O'Brien
,
David H. Laidlaw
Toward a machine learning approach for classifying user goals from user interactions.
SI3D
(2010)
Thanh-Tung Cao
,
Ke Tang
,
Anis Mohamed
,
Tiow Seng Tan
Parallel Banding Algorithm to compute exact distance transform with the GPU.
SI3D
(2010)
Ying-Chieh Chen
,
Chun-Fa Chang
,
Wan-Chun Ma
Asynchronous rendering.
SI3D
(2010)
Michéal Larkin
,
Sebastian Parisy
,
Simon Dobbyn
,
Carol O'Sullivan
Every last detail: density based level of detail control for crowd rendering.
SI3D
(2010)
Matt Boggus
,
Roger Crawfis
Distance based illumination as a navigational aid.
SI3D
(2010)
Rajeev Penmatsa
,
Greg Nichols
,
Chris Wyman
Voxel-space ambient occlusion.
SI3D
(2010)
Wei Hu
,
Zhao Dong
,
Ivo Ihrke
,
Thorsten Grosch
,
Guodong Yuan
,
Hans-Peter Seidel
Interactive volume caustics in single-scattering media.
SI3D
(2010)