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Screen-space bias compensation for interactive high-quality global illumination with virtual point lights.
Jan Novák
Thomas Engelhardt
Carsten Dachsbacher
Published in:
SI3D (2011)
Keyphrases
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global illumination
high quality
computer graphics
virtual reality
virtual environment
ray tracing
augmented reality
monte carlo
image processing
space time
high resolution
image synthesis
three dimensional
virtual world
human faces
lighting conditions