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gHull: a three-dimensional convex hull algorithm for graphics hardware.
Mingcen Gao
Thanh-Tung Cao
Tiow Seng Tan
Zhiyong Huang
Published in:
SI3D (2011)
Keyphrases
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convex hull
three dimensional
processing speed
detection algorithm
simple polygon
graphics hardware
multi view
times faster
similarity measure
dynamic programming
np hard
general purpose
range images
high dimensional
point sets
mixed integer
video sequences
optimal solution