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Interactive indirect illumination using voxel cone tracing: a preview.
Cyril Crassin
Fabrice Neyret
Miguel Sainz
Simon Green
Elmar Eisemann
Published in:
SI3D (2011)
Keyphrases
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realistic rendering
lighting conditions
three dimensional
user interaction
computer graphics
user friendly
single image
virtual reality
multiscale
image space
varying illumination
imaging conditions
illumination invariance
data mining
illumination invariant
color constancy
image segmentation
genetic algorithm