Voxel-based global illumination.
Sinje ThiedemannNiklas HenrichThorsten GroschStefan MüllerPublished in: SI3D (2011)
Keyphrases
- global illumination
- monte carlo
- computer graphics
- ray tracing
- shape recovery
- shape representation
- structured light
- subsurface scattering
- image space
- image synthesis
- photorealistic
- computer vision
- d scene
- texture mapping
- computationally intensive
- virtual reality
- frequency domain
- markov chain
- optical flow
- viewpoint
- face recognition
- image sequences
- image processing