Every last detail: density based level of detail control for crowd rendering.
Michéal LarkinSebastian ParisySimon DobbynCarol O'SullivanPublished in: SI3D (2010)
Keyphrases
- real time
- high quality
- control strategy
- anomaly detection
- control method
- computer vision
- clustering algorithm
- control problems
- control system
- computer graphics
- d scene
- control theory
- robot control
- rendered images
- high fidelity
- graphics hardware
- process control
- optimal control
- mobile robot
- similarity measure
- social networks
- artificial intelligence
- machine learning
- data sets