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Multi-pass rendering of stereoscopic video on consumer graphics cards.
Jonas Schild
Sven Seele
Jonas Fischer
Maic Masuch
Published in:
SI3D (2011)
Keyphrases
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graphics cards
stereoscopic video
free viewpoint
depth information
multi view
disparity estimation
depth image based rendering
high quality
depth map
video coding
error concealment
depth cues
computer graphics
color correction
image synthesis
scene geometry
image based rendering
bit rate
computational complexity