High quality elliptical texture filtering on GPU.
Pavlos MavridisGeorgios PapaioannouPublished in: SI3D (2011)
Keyphrases
- high quality
- real time
- texture classification
- texture features
- higher quality
- texture analysis
- texture information
- graphics hardware
- texture segmentation
- information filtering
- low quality
- ground truth
- filtering algorithm
- texture mapping
- early vision
- high pass
- gray level
- image quality
- texture synthesis
- parallel implementation
- median filter
- texture images
- graphics processing units
- line segments
- adaptive filtering
- image decomposition
- texture model
- graphics processors
- parallel computing
- real scenes
- texture descriptors
- parallel processing
- image regions
- computer graphics