Login / Signup
WEVR@VR
2015
2019
2015
2019
Keyphrases
Publications
2019
Catherine Ball
,
Sun Joo (Grace) Ahn
,
Kyle Johnsen
Design and Field Study of Motion-based Informal Learning Games for a Children's Museum.
WEVR@VR
(2019)
Adam Kvisgaard
,
Sune Øllgaard Klem
,
Thomas Lund Nielsen
,
Eoin Ivan Rafferty
,
Niels Christian Nilsson
,
Emil Rosenlund Høeg
,
Rolf Nordahl
Frames to Zones: Applying Mise-en-Scène Techniques in Cinematic Virtual Reality.
WEVR@VR
(2019)
Matti Pouke
,
Johanna Ylipulli
,
Satu Rantala
,
Paula Alavesa
,
Toni Alatalo
,
Timo Ojala
A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence.
WEVR@VR
(2019)
5th IEEE Workshop on Everyday Virtual Reality, WEVR 2019, Osaka, Japan, March 23-24, 2019
WEVR@VR
(2019)
Svetlana Bialkova
,
Dick Ettema
Cycling renaissance: The VR potential in exploring static and moving environment elements.
WEVR@VR
(2019)
Andreas L. Lohse
,
Christoffer K. Kjær
,
Ervin Hamulic
,
Ingrid G. A. Lima
,
Tilde H. Jensen
,
Luis Emilio Bruni
,
Niels C. Nilsson
Leveraging Change Blindness for Haptic Remapping in Virtual Environments.
WEVR@VR
(2019)
Daniel Zielasko
,
Marcel Krüger
,
Benjamin Weyers
,
Torsten W. Kuhlen
Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality.
WEVR@VR
(2019)
Jan Oliver Wallgrün
,
Arif Masrur
,
Jiayan Zhao
,
Alan Taylor
,
Eric Knapp
,
Jack Shen-Kuen Chang
,
Alexander Klippel
Low-Cost VR Applications to Experience Real Word Places Anytime, Anywhere, and with Anyone.
WEVR@VR
(2019)
Pablo Pérez
,
Ester Gonzalez-Sosa
,
Redouane Kachach
,
Jaime J. Ruiz
,
Ignacio Benito
,
Francisco Pereira
,
Álvaro Villegas
Immersive Gastronomic Experience with Distributed Reality.
WEVR@VR
(2019)
2017
Niels Christian Nilsson
,
Rolf Nordahl
,
Stefania Serafin
Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?
WEVR@VR
(2017)
2017 IEEE 3rd Workshop on Everyday Virtual Reality, WEVR@VR, Los Angeles, CA, USA, March 19, 2017
WEVR@VR
(2017)
Francesco Grani
,
Jon Ram Bruun-Pedersen
Giro: better biking in virtual reality.
WEVR@VR
(2017)
Jason W. Woodworth
,
Christoph W. Borst
Design of a practical TV interface for teacher-guided VR field trips.
WEVR@VR
(2017)
Dannie Korsgaard
,
Niels Christian Nilsson
,
Thomas Bjørner
Immersive eating: evaluating the use of head-mounted displays for mixed reality meal sessions.
WEVR@VR
(2017)
Svetlana Bialkova
,
Marnix S. van Gisbergen
When sound modulates vision: VR applications for art and entertainment.
WEVR@VR
(2017)
Ben Burgh
,
Kyle Johnsen
Effects of tracking scale on user performance in virtual reality games.
WEVR@VR
(2017)
Martin Bellgardt
,
Sebastian Pick
,
Daniel Zielasko
,
Tom Vierjahn
,
Benjamin Weyers
,
Torsten W. Kuhlen
Utilizing immersive virtual reality in everydaywork.
WEVR@VR
(2017)
Daniel Zielasko
,
Benjamin Weyers
,
Martin Bellgardt
,
Sebastian Pick
,
Alexander Meißner
,
Tom Vierjahn
,
Torsten W. Kuhlen
Remain seated: towards fully-immersive desktop VR.
WEVR@VR
(2017)
2016
Adalberto L. Simeone
The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences.
WEVR@VR
(2016)
Ahmed E. Mostafa
,
Won Hyung A. Ryu
,
Sonny Chan
,
Ehud Sharlin
,
Mario Costa Sousa
Rethinking temporospatiality in everyday virtual environments.
WEVR@VR
(2016)
2nd IEEE Workshop on Everyday Virtual Reality, WEVR@VR 2016, Greenville, SC, USA, March 20, 2016
WEVR@VR
(2016)
Miao Dong
,
Rongkai Guo
Towards understanding the capability of spatial audio feedback in virtual environments for people with visual impairments.
WEVR@VR
(2016)
Wendy A. Powell
,
Vaughan Powell
,
Phillip Brown
,
Marc Cook
,
Jahangir Uddin
Getting around in google cardboard - exploring navigation preferences with low-cost mobile VR.
WEVR@VR
(2016)
Ryo Hachiuma
,
Hideo Saito
Recognition and pose estimation of primitive shapes from depth images for spatial augmented reality.
WEVR@VR
(2016)
Lal Bozgeyikli
,
Evren Bozgeyikli
,
Andrew Raij
,
Redwan Alqasemi
,
Srinivas Katkoori
,
Rajiv V. Dubey
Vocational training with immersive virtual reality for individuals with autism: towards better design practices.
WEVR@VR
(2016)
Mahdi Azmandian
,
Timofey Grechkin
,
Mark T. Bolas
,
Evan A. Suma
The redirected walking toolkit: a unified development platform for exploring large virtual environments.
WEVR@VR
(2016)
Catherine Ball
,
Kyle Johnsen
An accessible platform for everyday educational virtual reality.
WEVR@VR
(2016)
2015
Duy-Quoc Lai
,
Aditi Majumder
Interactive display conglomeration on the wall.
WEVR@VR
(2015)
Wolfgang Stuerzlinger
,
Andriy Pavlovych
,
Dayson Nywton
TIVS: temporary immersive virtual environment at simon fraser university: a non-permanent CAVE.
WEVR@VR
(2015)
James Coleman Eubanks
,
Chengyuan Lai
,
Ryan P. McMahan
Portable virtual reality: Inertial measurements and biomechanics.
WEVR@VR
(2015)
Simon Su
,
Aashish Chaudhary
,
Patrick O'Leary
,
Berk Geveci
,
William R. Sherman
,
Heriberto Nieto
,
Luis Francisco-Revilla
Virtual reality enabled scientific visualization workflow.
WEVR@VR
(2015)
Adalberto L. Simeone
Substitutional reality: Towards a research agenda.
WEVR@VR
(2015)
1st IEEE Workshop on Everyday Virtual Reality, WEVR@VR 2015, Arles, Camargue, Provence, France, March 23, 2015
WEVR@VR
(2015)
Nikolaos Sidorakis
,
George Alex Koulieris
,
Katerina Mania
Binocular eye-tracking for the control of a 3D immersive multimedia user interface.
WEVR@VR
(2015)
Vaughan Powell
,
Wendy A. Powell
Therapy-led design of home-based virtual rehabilitation.
WEVR@VR
(2015)