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Design and Field Study of Motion-based Informal Learning Games for a Children's Museum.

Catherine BallSun Joo (Grace) AhnKyle Johnsen
Published in: WEVR@VR (2019)
Keyphrases
  • learning games
  • augmented reality
  • design principles
  • case study
  • relational databases
  • user interface
  • learning processes
  • human motion
  • learning platform