Effects of tracking scale on user performance in virtual reality games.
Ben BurghKyle JohnsenPublished in: WEVR@VR (2017)
Keyphrases
- virtual reality
- virtual environment
- virtual space
- computer graphics
- virtual world
- augmented reality
- computer animation
- user interaction
- three dimensional
- virtual museum
- virtual reality technology
- photorealistic
- interactive virtual
- virtual training
- multi sensory
- user interface
- virtual reality environments
- particle filtering
- real time
- particle filter
- computer interface
- data analysis
- key technologies
- visual data mining
- markerless
- deformable objects
- virtual humans
- user experience
- pattern recognition
- computer vision