Remain seated: towards fully-immersive desktop VR.
Daniel ZielaskoBenjamin WeyersMartin BellgardtSebastian PickAlexander MeißnerTom VierjahnTorsten W. KuhlenPublished in: WEVR@VR (2017)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual space
- virtual reality environments
- three dimensional
- augmented reality
- virtual reality technology
- computer graphics
- artificial intelligence
- personal computer
- learning environment
- case study
- multi user
- machine learning
- collaborative virtual environments
- virtual training
- expert systems
- role play
- databases