Login / Signup
SGAMES
2015
2017
2015
2017
Keyphrases
Publications
volume 176, 2017
Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers
SGAMES
176 (2017)
2016
Amanda E. Markham
,
Kathrine A. Service
,
John-David Collins
,
Pinata H. Sessoms
Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN).
SGAMES
(2016)
Aikaterini Bourazeri
,
Jeremy Pitt
,
Sylvester Arnab
Social Mpower: An Educational Game for Energy Efficiency.
SGAMES
(2016)
Michel Rudnianski
,
Olivier Heidmann
,
Raphael Attias
,
François Mohier
The LabRint Serious Game: A New Intelligence Analysis Methodology.
SGAMES
(2016)
Suriati Khartini Jali
,
Sylvester Arnab
The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games.
SGAMES
(2016)
José Simão
,
Luísa Cotrim
,
Teresa Condeço
,
Tiago Cardoso
,
Miguel Palha
,
Yves Rybarczyk
,
José Barata
Using Games for the Phonetics Awareness of Children with Down Syndrome.
SGAMES
(2016)
Adilson Vahldick
,
António José Mendes
,
Maria José Marcelino
Learning Analytics Model in a Casual Serious Game for Computer Programming Learning.
SGAMES
(2016)
José Luis Jurado
,
César A. Collazos
,
Francisco Luis Gutiérrez Vela
,
Luis M. Paredes
Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts.
SGAMES
(2016)
João Costa
,
Jorge Neto
,
Ricardo Alves
,
Paula Escudeiro
,
Nuno Escudeiro
Neurocognitive Stimulation Game: Serious Game for Neurocognitive Stimulation and Assessment.
SGAMES
(2016)
Diogo Silva
,
António Coelho
,
César Duarte
,
Pedro Castro Henriques
Gamification at Scraim.
SGAMES
(2016)
Paula Escudeiro
,
Nuno Escudeiro
,
Marcelo Norberto
,
Jorge Lopes
VirtualSign Game Evaluation.
SGAMES
(2016)
Tiago Lopes
,
Tiago Cardoso
,
José Barata
Sign Language Support - Adding a Gesture Library to the Leap Motion SDK.
SGAMES
(2016)
Ana R. Cano
,
Baltasar Fernández-Manjón
,
Álvaro J. García-Tejedor
GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities.
SGAMES
(2016)
Yemna Mejbri
,
Maha Khemaja
,
Kaouther Raies
Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective.
SGAMES
(2016)
Sylvester Arnab
Playful and Gameful Learning in a Hybrid Space.
SGAMES
(2016)
Rui Prada
The Importance of Socio-Emotional Agency in Applied Games for Social Learning.
SGAMES
(2016)
Hariklia Tsalapatas
,
Olivier Heidmann
,
Elias Houstis
A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion.
SGAMES
(2016)
Vanessa Cesário
,
Valentina Nisi
,
António Coelho
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children.
SGAMES
(2016)
Kaouther Raies
,
Maha Khemaja
,
Yemna Mejbri
Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation.
SGAMES
(2016)
Miguel Raposo
,
Raquel Barateiro
,
Susana Martins
,
Tiago Cardoso
,
Miguel Palha
,
José Barata
Improving the Learning of Child Movements Through Games.
SGAMES
(2016)
volume 161, 2016
Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers
SGAMES
161 (2016)
2015
Gavin Sim
,
Matthew Horton
,
Janet C. Read
Sensitizing: Helping Children Design Serious Games for a Surrogate Population.
SGAMES
(2015)
Carlos Vaz de Carvalho
Dynamic Serious Games Balancing.
SGAMES
(2015)
Carlos Vaz de Carvalho
,
Paula Escudeiro
,
António Coelho
Editorial.
SGAMES
(2015)
Sofie Van Hoecke
,
Koen Samyn
,
Gaétan Deglorie
,
Olivier Janssens
,
Peter Lambert
,
Rik Van de Walle
Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring.
SGAMES
(2015)
Steven Rowland
BIM to IoT: The Persistence Problem.
SGAMES
(2015)
Paula Escudeiro
,
Nuno Escudeiro
,
Marcelo Norberto
,
Jorge Lopes
VirtualSign in Serious Games.
SGAMES
(2015)
Joze Rugelj
Serious Computer Games Design for Active Learning in Teacher Education.
SGAMES
(2015)
Lucia Pannese
Games Keep You Forever Young in Mind and Body.
SGAMES
(2015)
Kawin Sipiyaruk
,
Stylianos Hatzipanagos
,
Jennifer E. Gallagher
,
Patricia A. Reynolds
Knowledge Improvement of Dental Students in Thailand and UK Through an Online Serious Game in Dental Public Health.
SGAMES
(2015)
Olivier Heidmann
,
Carlos Vaz de Carvalho
,
Hariklia Tsalapatas
,
Rene Alimisi
,
Elias Houstis
A Virtual City Environment for Engineering Problem Based Learning.
SGAMES
(2015)
Luneta Kakoma
,
Apostolos (Paul) Giannakopoulos
Chess Playing and Mathematics: An Exploratory Study in the South African Context.
SGAMES
(2015)
Ricardo Alves
,
Teresa Souto
,
Paula Escudeiro
,
Nuno Escudeiro
Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project.
SGAMES
(2015)
Lilia García-Mundo
,
Marcela Genero
,
Mario Piattini
Applying a Serious Game Quality Model.
SGAMES
(2015)
Janet C. Read
How Fun Can a Serious Game Be?
SGAMES
(2015)
Hariklia Tsalapatas
,
Olivier Heidmann
,
Rene Alimisi
,
Dimitris Koutsaftikis
,
Spyros Tsalapatas
,
Elias Houstis
A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving.
SGAMES
(2015)
Chun-Hsiang Ku
,
Shwu-Lih Huang
,
Tsai-Yen Li
The Design and Study of a Serious Game for Attention Training of the Older Adults.
SGAMES
(2015)
Bruno Simões
,
Michele Bianchi
,
Alberto Debiasi
,
Raffaele de Amicis
Serious Games for Large-Scale Image Sensing.
SGAMES
(2015)
Tiago Cardoso
,
Vítor Santos
,
Carolina Santos
,
José Barata
Games' "Social Tech Booster".
SGAMES
(2015)
Ricardo Baptista
,
António Coelho
,
Carlos Vaz de Carvalho
Relation Between Game Genres and Competences for In-Game Certification.
SGAMES
(2015)