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Sensitizing: Helping Children Design Serious Games for a Surrogate Population.

Gavin SimMatthew HortonJanet C. Read
Published in: SGAMES (2015)
Keyphrases
  • serious games
  • case study
  • computer games
  • design principles
  • educational games
  • user interface
  • database
  • databases
  • knowledge base
  • design process
  • design patterns
  • interface design
  • game engine