Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring.
Sofie Van HoeckeKoen SamynGaétan DeglorieOlivier JanssensPeter LambertRik Van de WallePublished in: SGAMES (2015)
Keyphrases
- game development
- game play
- model driven
- video games
- game engine
- educational games
- computer games
- game design
- data driven
- serious games
- service oriented
- metamodel
- key features
- learning experience
- data integration
- game based learning
- learning processes
- game playing
- development process
- real world
- learning objects
- relational databases
- virtual environment
- artificial intelligence
- learning scenarios
- path finding
- data mining
- databases