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Stefano Di Tore
ORCID
Publication Activity (10 Years)
Years Active: 2012-2024
Publications (10 Years): 11
Top Topics
Writing Skills
E Learning
Simulation Game
Top Venues
Int. J. Digit. Lit. Digit. Competence
INCoS
IC4E
HCI (11)
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Publications
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Veronica Beatini
,
David Cohen
,
Stefano Di Tore
,
Hugues Pellerin
,
Paola Aiello
,
Maurizio Sibilio
,
Alain Berthoz
Measuring perspective taking with the "Virtual Class" videogame: A child development study.
Comput. Hum. Behav.
151 (2024)
Maurizio Sibilio
,
Stefano Di Tore
,
Michele Domenico Todino
,
Amelia Lecce
,
Ilaria Viola
,
Lucia Campitiello
MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0.
HCI (11)
(2023)
Michele Domenico Todino
,
Lucia Campitiello
,
Stefano Di Tore
Simplexity to Improve Human-Machine Interaction in 3D Virtual Reality.
Int. J. Digit. Lit. Digit. Competence
14 (1) (2023)
Michele Domenico Todino
,
Aldo Caldarelli
,
Lucia Campitiello
,
Raffaele Di Fuccio
,
Stefano Di Tore
,
Giusi Antonia Toto
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study.
teleXbe
(2022)
Lucia Campitiello
,
Arianna Marras
,
Michele Domenico Todino
,
Stefano Di Tore
An Edugame as a Didactic Tool for the Development of Executive Functions.
Int. J. Digit. Lit. Digit. Competence
13 (2) (2022)
Michele Domenico Todino
,
Lucia Campitiello
,
Stefano Di Tore
The Use of Archaeological Finds to Realize Digital Assets Through 3D Scanning: From Presence to Distance in Museum Education.
Int. J. Digit. Lit. Digit. Competence
13 (2) (2022)
Amelia Lecce
,
Lucia Campitiello
,
Stefano Di Tore
A Case Study of "3D Dice" as a Possible Training for Perspective-Taking Skills: Perspective Taking, Frog Test, and Edugames - Possible Relationships.
Int. J. Digit. Lit. Digit. Competence
13 (2) (2022)
Ilaria Viola
,
Paola Aiello
,
Stefano Di Tore
,
Maurizio Sibilio
Learning through gaming in times of COVID-19: The pedagogical value of Edugames.
IC4E
(2021)
Amelia Lecce
,
Stefano Di Tore
,
Maurizio Sibilio
Didactics between Past and Present: Distance Learning Platforms in the Covd-19 Era in Italy.
IC4E
(2021)
Stefano Di Tore
,
Iolanda Zollo
,
Safa Maffei
,
Maurizio Sibilio
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills.
Int. J. Digit. Lit. Digit. Competence
7 (2) (2016)
Luca Andrea Ludovico
,
Pio Alfredo Di Tore
,
Giuseppina Rita Mangione
,
Stefano Di Tore
,
Felice Corona
Measuring the Reading Abilities of Dyslexic Children through a Visual Game.
iJET
10 (7) (2015)
Pio Alfredo Di Tore
,
Stefano Di Tore
,
Luca Andrea Ludovico
,
Giuseppina Rita Mangione
MADRIGALE: A Multimedia Application for Dyslexia and Reading Improvement GAmifying Learning Experience.
INCoS
(2014)
Pio Alfredo Di Tore
,
Stefano Di Tore
,
Giuseppina Rita Mangione
,
Felice Corona
,
Jordi Conesa Caralt
IKeWYSe - I Know What You See: An Educational Ontology-Driven Simulation Game to Foster Perspective-Taking Skills.
INCoS
(2014)
Pio Alfredo Di Tore
,
Nadia Carlomagno
,
Stefano Di Tore
,
Maurizio Sibilio
Digital Umwelt: Towards a Didactic Use of Natural Interfaces.
Int. J. Digit. Lit. Digit. Competence
4 (1) (2013)
Giuseppina Rita Mangione
,
Tiziana Discepolo
,
Pio Alfredo Di Tore
,
Stefano Di Tore
,
Carla Cozzarelli
,
Felice Corona
Measuring Empathy to Support Learning Design and Narrative Game: A Phenomenological Approach.
CISIS
(2013)
Stefano Di Tore
,
Paola Aiello
,
Diana Carmela Di Gennaro
,
Maurizio Sibilio
"Il Gioco delle Forme": Design and Development of an Educational Exergame.
Int. J. Digit. Lit. Digit. Competence
4 (1) (2013)
Stefano Di Tore
,
Paola Aiello
,
Pio Alfredo Di Tore
,
Maurizio Sibilio
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy.
Int. J. Digit. Lit. Digit. Competence
3 (2) (2012)