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Lucia Campitiello
ORCID
Publication Activity (10 Years)
Years Active: 2022-2024
Publications (10 Years): 9
Top Topics
Virtual Museum
Case Study
Learning Experience
Elementary School
Top Venues
Int. J. Digit. Lit. Digit. Competence
WAILS
HCI (11)
teleXbe
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Publications
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Lucia Campitiello
,
Veronica Beatini
,
Stefano Di Tore
Non-player Character Smart in Virtual Learning Environment: Empowering Education Through Artificial Intelligence.
WAILS
(2024)
Veronica Beatini
,
Lucia Campitiello
,
Stefano Di Tore
,
Maurizio Sibilio
Exploring Artificial Intelligence in Videogames: An Application to the Didactic Paradigm "the Virtual Class".
WAILS
(2024)
Maurizio Sibilio
,
Stefano Di Tore
,
Michele Domenico Todino
,
Amelia Lecce
,
Ilaria Viola
,
Lucia Campitiello
MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0.
HCI (11)
(2023)
Michele Domenico Todino
,
Lucia Campitiello
,
Stefano Di Tore
Simplexity to Improve Human-Machine Interaction in 3D Virtual Reality.
Int. J. Digit. Lit. Digit. Competence
14 (1) (2023)
Aldo Caldarelli
,
Stefano Di Tore
,
Silvia Ceccacci
,
Michele Domenico Todino
,
Lucia Campitiello
,
Catia Giaconi
Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study.
CSCI
(2022)
Michele Domenico Todino
,
Aldo Caldarelli
,
Lucia Campitiello
,
Raffaele Di Fuccio
,
Stefano Di Tore
,
Giusi Antonia Toto
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study.
teleXbe
(2022)
Lucia Campitiello
,
Arianna Marras
,
Michele Domenico Todino
,
Stefano Di Tore
An Edugame as a Didactic Tool for the Development of Executive Functions.
Int. J. Digit. Lit. Digit. Competence
13 (2) (2022)
Michele Domenico Todino
,
Lucia Campitiello
,
Stefano Di Tore
The Use of Archaeological Finds to Realize Digital Assets Through 3D Scanning: From Presence to Distance in Museum Education.
Int. J. Digit. Lit. Digit. Competence
13 (2) (2022)
Amelia Lecce
,
Lucia Campitiello
,
Stefano Di Tore
A Case Study of "3D Dice" as a Possible Training for Perspective-Taking Skills: Perspective Taking, Frog Test, and Edugames - Possible Relationships.
Int. J. Digit. Lit. Digit. Competence
13 (2) (2022)