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Jesse Fox
ORCID
Publication Activity (10 Years)
Years Active: 2005-2021
Publications (10 Years): 10
Top Topics
Intrinsic Motivation
Longitudinal Study
Video Games
Social Networking Sites
Top Venues
Cyberpsychology Behav. Soc. Netw.
Comput. Hum. Behav.
Comput. Educ.
IVA
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Publications
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Jesse Fox
,
Andrew Gambino
Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human-Robot Interaction.
Cyberpsychology Behav. Soc. Netw.
24 (5) (2021)
Nicholas David Bowman
,
Allison Eden
,
Jesse Fox
,
Christoph Klimmt
,
Özen Odag
,
Ivar E. Vermeulen
,
Catalina Toma
Call for Papers: "Theoretical Consolidation and Innovation in Media Psychology".
J. Media Psychol. Theor. Methods Appl.
32 (1) (2020)
Jesse Fox
,
Jessica McKnight
,
Yilu Sun
,
David Maung
,
Roger Crawfis
Using a serious game to communicate risk and minimize psychological distance regarding environmental pollution.
Telematics Informatics
46 (2020)
Jesse Fox
,
Michael Gilbert
,
Wai Yen Tang
Player experiences in a massively multiplayer online game: A diary study of performance, motivation, and social interaction.
New Media Soc.
20 (11) (2018)
Michael D. Hanus
,
Jesse Fox
Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161.
Comput. Educ.
127 (2018)
Carlos Cruz
,
Michael D. Hanus
,
Jesse Fox
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles.
Comput. Hum. Behav.
71 (2017)
Jesse Fox
,
Wai Yen Tang
Women's experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies.
New Media Soc.
19 (8) (2017)
Katheryn R. Christy
,
Jesse Fox
Transportability and Presence as Predictors of Avatar Identification Within Narrative Video Games.
Cyberpsychology Behav. Soc. Netw.
19 (4) (2016)
Jesse Fox
,
Rachel Ralston
Queer identity online: Informal learning and teaching experiences of LGBTQ individuals on social media.
Comput. Hum. Behav.
65 (2016)
Jesse Fox
,
Megan A. Vendemia
Selective Self-Presentation and Social Comparison Through Photographs on Social Networking Sites.
Cyberpsychology Behav. Soc. Netw.
19 (10) (2016)
Jesse Fox
,
Jennifer Moreland
The dark side of social networking sites: An exploration of the relational and psychological stressors associated with Facebook use and affordances.
Comput. Hum. Behav.
45 (2015)
Kristine L. Nowak
,
Jesse Fox
,
Yerina S. Ranjit
Inferences About Avatars: Sexism, Appropriateness, Anthropomorphism, and the Objectification of Female Virtual Representations.
J. Comput. Mediat. Commun.
20 (5) (2015)
Jesse Fox
,
Carlos Cruz
,
Ji Young Lee
Perpetuating online sexism offline: Anonymity, interactivity, and the effects of sexist hashtags on social media.
Comput. Hum. Behav.
52 (2015)
Jesse Fox
,
Robert S. Tokunaga
Romantic Partner Monitoring After Breakups: Attachment, Dependence, Distress, and Post-Dissolution Online Surveillance via Social Networking Sites.
Cyberpsychology Behav. Soc. Netw.
18 (9) (2015)
Jesse Fox
,
Sun Joo (Grace) Ahn
,
Joris H. Janssen
,
Leo Yeykelis
,
Kathryn Y. Segovia
,
Jeremy N. Bailenson
Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence.
Hum. Comput. Interact.
30 (5) (2015)
Michael D. Hanus
,
Jesse Fox
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance.
Comput. Educ.
80 (2015)
Sun Joo (Grace) Ahn
,
Jesse Fox
,
Katherine R. Dale
,
J. Adam Avant
Framing Virtual Experiences.
Commun. Res.
42 (6) (2015)
Michael D. Hanus
,
Jesse Fox
Persuasive avatars: The effects of customizing a virtual salesperson's appearance on brand liking and purchase intentions.
Int. J. Hum. Comput. Stud.
84 (2015)
Mao H. Vang
,
Jesse Fox
Race in Virtual Environments: Competitive Versus Cooperative Games with Black or White Avatars.
Cyberpsychology Behav. Soc. Netw.
17 (4) (2014)
Adrienne Holz Ivory
,
Jesse Fox
,
T. Franklin Waddell
,
James D. Ivory
Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game.
Comput. Hum. Behav.
35 (2014)
Jesse Fox
,
Katie M. Warber
Social Networking Sites in Romantic Relationships: Attachment, Uncertainty, and Partner Surveillance on Facebook.
Cyberpsychology Behav. Soc. Netw.
17 (1) (2014)
Jesse Fox
,
Sun Joo (Grace) Ahn
Recommendations for Designing Maximally Effective and Persuasive Health Agents.
IVA
(2014)
Jesse Fox
,
Courtney Anderegg
Romantic Relationship Stages and Social Networking Sites: Uncertainty Reduction Strategies and Perceived Relational Norms on Facebook.
Cyberpsychology Behav. Soc. Netw.
17 (11) (2014)
Sun Joo (Grace) Ahn
,
Jesse Fox
,
Jung Min Hahm
Using Virtual Doppelgängers to Increase Personal Relevance of Health Risk Communication.
IVA
(2014)
Katheryn R. Christy
,
Jesse Fox
Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance.
Comput. Educ.
78 (2014)
Jesse Fox
,
Jeremy L. Osborn
,
Katie M. Warber
Relational dialectics and social networking sites: The role of Facebook in romantic relationship escalation, maintenance, conflict, and dissolution.
Comput. Hum. Behav.
35 (2014)
Jesse Fox
,
Wai Yen Tang
Sexism in online video games: The role of conformity to masculine norms and social dominance orientation.
Comput. Hum. Behav.
33 (2014)
Jesse Fox
,
Jeremy N. Bailenson
,
Liz Tricase
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars.
Comput. Hum. Behav.
29 (3) (2013)
Jesse Fox
,
Katie M. Warber
Romantic Relationship Development in the Age of Facebook: An Exploratory Study of Emerging Adults' Perceptions, Motives, and Behaviors.
Cyberpsychology Behav. Soc. Netw.
16 (1) (2013)
Jesse Fox
,
Dylan Arena
,
Jeremy N. Bailenson
Virtual Reality.
J. Media Psychol. Theor. Methods Appl.
21 (3) (2009)
Jesse Fox
,
Jeremy N. Bailenson
,
Joseph Binney
Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar.
Presence Teleoperators Virtual Environ.
18 (4) (2009)
Jesse Fox
,
Jennifer Carlile
SoniMime: Movement Sonification for Real-Time Timbre Shaping.
NIME
(2005)