Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance.
Michael D. HanusJesse FoxPublished in: Comput. Educ. (2015)
Keyphrases
- longitudinal study
- intrinsic motivation
- cognitive style
- student achievement
- learning environment
- statistically significant
- pilot study
- learning community
- professional development
- student learning
- attitudes toward
- learning styles
- computer technology
- college students
- human factors
- job satisfaction
- learning activities
- online learning
- collaborative learning
- cooperative learning
- individual differences
- science learning
- learning gains