Using a serious game to communicate risk and minimize psychological distance regarding environmental pollution.
Jesse FoxJessica McKnightYilu SunDavid MaungRoger CrawfisPublished in: Telematics Informatics (2020)
Keyphrases
- serious games
- virtual environment
- air pollution
- distance measure
- air quality
- game play
- game engine
- educational games
- communication skills
- video games
- design principles
- risk management
- game development
- decision making
- game design
- distance function
- investment decisions
- case study
- machine learning
- computer games
- monitoring system
- risk assessment
- euclidean distance
- object oriented