Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161.
Michael D. HanusJesse FoxPublished in: Comput. Educ. (2018)
Keyphrases
- longitudinal study
- intrinsic motivation
- cognitive style
- student achievement
- post secondary
- learning community
- computer technology
- learning environment
- cooperative learning
- serious games
- elementary school
- technology enhanced
- mobile technologies
- college students
- computer assisted instruction
- statistically significant
- e learning
- attitudes toward
- higher education
- blended learning
- collaborative learning
- teaching strategies
- computer systems
- science education
- student learning
- hong kong
- professional development
- teaching methods
- distance education
- high school
- primary school
- learning process
- learning styles
- learning activities
- distance learning
- pilot study
- information and communication technologies