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Transportability and Presence as Predictors of Avatar Identification Within Narrative Video Games.
Katheryn R. Christy
Jesse Fox
Published in:
Cyberpsychology Behav. Soc. Netw. (2016)
Keyphrases
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video games
learning experience
educational games
game play
game design
game playing
virtual world
computer games
human computer interaction
game engine
serious games
game development
computer assisted
learning tools
game based learning