​
Login / Signup
James D. Ivory
ORCID
Publication Activity (10 Years)
Years Active: 2009-2019
Publications (10 Years): 4
Top Topics
Statistical Power
Questionnaire Survey
Game Play
Immersive Environments
Top Venues
Comput. Hum. Behav.
J. Media Psychol. Theor. Methods Appl.
Web3D
VR
</>
Publications
</>
Madison Lanier
,
T. Franklin Waddell
,
Malte Elson
,
Daniel J. Tamul
,
James D. Ivory
,
Andrew K. Przybylski
Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments.
Comput. Hum. Behav.
100 (2019)
Adrienne Holz Ivory
,
James D. Ivory
,
Madison Lanier
Video Game Use as Risk Exposure, Protective Incapacitation, or Inconsequential Activity Among University Students.
J. Media Psychol. Theor. Methods Appl.
29 (1) (2017)
Nicholas F. Polys
,
Jessica Hotter
,
Madison Lanier
,
Laura Purcell
,
Jordan Wolf
,
W. Cully Hession
,
Peter Sforza
,
James D. Ivory
Finding frogs: using game-based learning to increase environmental awareness.
Web3D
(2017)
Kelly A. McEvoy
,
Oyewole Oyekoya
,
Adrienne Holz Ivory
,
James D. Ivory
Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool.
VR
(2016)
Adrienne Holz Ivory
,
Jesse Fox
,
T. Franklin Waddell
,
James D. Ivory
Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game.
Comput. Hum. Behav.
35 (2014)
Anthony M. Limperos
,
T. Franklin Waddell
,
Adrienne Holz Ivory
,
James D. Ivory
Psychological and Physiological Responses to Stereoscopic 3D Presentation in Handheld Digital Gaming: Comparing the Experiences of Frequent and Infrequent Game Players.
Presence Teleoperators Virtual Environ.
23 (4) (2014)
Himalaya Patel
,
Lauren C. Bayliss
,
James D. Ivory
,
Kendall Woodard
,
Alexandra McCarthy
,
Karl F. MacDorman
Receptive to bad reception: Jerky motion can make persuasive messages more effective.
Comput. Hum. Behav.
32 (2014)
James D. Ivory
,
Robert G. Magee
You Can't Take It with You? Effects of Handheld Portable Media Consoles on Physiological and Psychological Responses to Video Game and Movie Content.
Cyberpsychology Behav. Soc. Netw.
12 (3) (2009)
James D. Ivory
,
Dmitri Williams
,
Nicole Martins
,
Mia Consalvo
Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings.
Cyberpsychology Behav. Soc. Netw.
12 (4) (2009)
Dmitri Williams
,
Nicole Martins
,
Mia Consalvo
,
James D. Ivory
The virtual census: representations of gender, race and age in video games.
New Media Soc.
11 (5) (2009)