You Can't Take It with You? Effects of Handheld Portable Media Consoles on Physiological and Psychological Responses to Video Game and Movie Content.
James D. IvoryRobert G. MageePublished in: Cyberpsychology Behav. Soc. Netw. (2009)
Keyphrases
- video games
- multimedia
- lightweight
- multimedia content
- game design
- learning experience
- game play
- media content
- multimedia data
- educational games
- digital media
- cross media
- streaming video
- mobile devices
- media rich
- computer games
- game playing
- middle school
- metadata
- learning tools
- learning environment
- digital content
- game based learning
- game players
- foreign language learning
- commercial games
- web content