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Psychological and Physiological Responses to Stereoscopic 3D Presentation in Handheld Digital Gaming: Comparing the Experiences of Frequent and Infrequent Game Players.

Anthony M. LimperosT. Franklin WaddellAdrienne Holz IvoryJames D. Ivory
Published in: Presence Teleoperators Virtual Environ. (2014)
Keyphrases
  • game players
  • augmented reality
  • video games
  • game playing
  • game play
  • frequent patterns
  • case study
  • mobile phone
  • multimedia
  • association rule mining
  • learning experience
  • serious games
  • online game