Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings.
James D. IvoryDmitri WilliamsNicole MartinsMia ConsalvoPublished in: Cyberpsychology Behav. Soc. Netw. (2009)
Keyphrases
- video games
- content analysis
- computer games
- game play
- commercial games
- game playing
- educational games
- game design
- computer supported collaborative learning
- collaborative learning
- learning experience
- serious games
- playing games
- video content analysis
- learning tools
- game based learning
- learning games
- discussion forums
- knowledge construction
- secondary education
- learning process
- reinforcement learning